Transformers: Age of Extinction

Another fun one to work on. Thanks to my supervisor Rene Garcia and all other artists, supervisors, managers, production people and tech guys for making this possible. Here’s what I did on this one: – Lockdown – the main “bad guy” in the movie. I was responsible for modeling his face/head. Additional helmet armor and the rest of the body were modeled by other artists.. – Hound – the “chubby” Autobot soldier. I modeled everything except the hero guns and additional accessories, modeled by Brady Parell. – Grimlock (knight) – I modeled most of the panels that cover his body. Later, a few of those panels were tweaked by other artists, adding spikes to them as per director’s request. I didn’t model his head and additional gears/accessories/skeleton. The T-Rex shoulder pieces were re-used from Grimlock in dinosaur form, modeled by Rene Garcia. – Brains – the little annoying robot with the blue fiber optics hair. Modeled him entirely, starting from a rough model. – Drift and Crosshairs – I didn’t build those assets. I was only responsible for the final sculpting pass on their faces, to get them to look closer to the concept art. – Caged Alien – the only 100% organic creature in the show (other than the dinosaurs) – I modeled the creature, later detailed and textured by Martin Murphy, who also tweaked its teeth based on later request. Cheers, -Kris [Show as...

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Pacific Rim

Working with Guillermo again was a total blast. He is truly one of a kind. I hope you enjoyed the movie as much as we enjoyed making it! his was the second project I worked at ILM where I was able to do both hard surface and organic/creature modeling.Here’s the work I did on this one: Characters: – Otachi – the winged female Kaiju – Model/ZBrush/Blendshapes – Gipsy Danger – the main robot – I modeled most parts of the head, torso and back. This model was built by at least 4 modelers. – Striker Eureka – the second main robot – I established the form and modeled most of the body parts and structure. Head, back rockets and hands were not modeled by me. Again, at least 4 people touched this model. I also modeled: – Everything you see in the tunnel that leads to the “Kaiju underworld” – The “cocoons” you see organized in rings in the underground world – Some of the platforms where the aliens stand in the underground – The giant robot hand where Pentecost stands during his speech – The platform where the Alien operator sits during the flashback shots – The little alien arms that work as a machine that “prints out Kaijus” (I didn’t model the Kaiju itself) during the flashback shots – The Skull temple start model, later beautifully finished by the Matte Paint department – Scunner’s face burn/scar ZBrush work – Otachi’s creepy tongue/acid gland for the subway shot – Gipsy’s leg damage shapes during it’s final battle [Show as...

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Roy

Digital sculpting exercise based on a painting by James Bama. [Show as...

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The Avengers

So, The Avengers (Os Vingadores) was finally released in the USA over the weekend and WOW! It’s now officially THE BIGGEST OPENING WEEKEND of ALL TIME, setting many new records!!!! I can’t believe how good and entertaining the movie turned out to be and I’m so proud to have had the chance to be part of it. This was a massive effort, so I want to congratulate everybody out there who helped to bring this movie to the silver screens around the world. You all should be very proud. There are many people I can thank right now, but I’ll just send a special shout to my friend and model supervisor Gio Nakpil, who was extremely generous, trusting me the fine detail of the Hulk and Banner Digital Double. Jason Smith and Jeff White for being such great VFX supervisors, great listeners and for trusting us so much. Steve Walton, for being a great teamplayer, taking my displacement maps to another level and painting beautiful maps to make the Hulk shine on the big screen. Last but not least, to Cyrus Jam, the lookdev artist who made the Hulk look as good as it looks, adding body hair, dealing with the displacement maps, SSS etc. The final result looks absolutely STUNNING. Thank you guys. Here’s what I did on this one: – Hulk – beautifully modeled by Gio Nakpil, I was in charge of all fine detail work, including detail transfer from actual scans to conform to both Ruffalo’s Digital Double and the Hulk model. I also created a vast ZBrush skin brush library that I later used to texture both characters’ full bodies, including pores, wrinkles, veins etc. I also did custom ZBrush work on the three biggest close-up shots involving the Hulk in this movie (custom displacement maps for custom facial expressions). – Jumbo – I modeled the giant metal monster eels that bring the Aliens to Earth. I modeled all the hard surface and organic parts, did the ZBrush detail work on the organic parts and created the facial shapes. Aaron McBride designed Jumbo. – Captain America Digital Double – I modeled the character and costumes, except for his shield. The new body topology created for him was done by Jung-Seung and myself and became the new basemesh standard,...

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Transformers: Dark of The Moon

My work on this one: Characters: – Sideswipe Autobot – model – Wheeljack Autobot (Albert Einstein alike robot) – model – Hooligan Decepticon – model Other: – Decepticon Mothership (with some parts built initially by Howie, Philip and Rene, the model was assembled/modeled/finished by me) – model – Optimus’ Jetpack (model started by Shawn and finished by me) – model – Optimus’ Weapon Trailer – model [Show as...

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Rango!

If you’re curious to know more about what I’ve done on this movie, here is a short list of what to look for: Hero characters: – Waffles (the spiky looking horned toad) – model, displacement and facial shapes – The Spirit of The West (Stylized Clint Eastwood) – model, displacement and facial shapes – The Mayor (the old turtle on the wheelchair) – model, displacement and facial shapes – The Roadrunners (a.k.a. the horses…) – final model/accessories, displacement and facial shapes – I also did the displacement detail work on Roadkill’s face, which was a great model done by “Rock” and painted by Justin Holt. Background characters: – Curly (the barber) – model and facial shapes – Boseefus (the young rodent with a mullet) – model – Dynamite Kid (the rodent in the bucket, with a sling-shot) – model I also did some work on the environment and props, modeling houses (watch shop, the barrel house, flat iron and the huge livery that gets destroyed by the hawk during the chase sequence) and accessories for some of the characters (golf club bags, clothes, hats, shoes, sunglasses for Kinski etc). *Update: just got the DVD and grabbed a couple of screenshots to illustrate some of the models I worked on: [Show as slideshow] Directed and co-written by Gore Verbinski, Rango is a great western/comedy that just happens to be animated.  It has a ton of personality, thanks to the exceptionally twisted designs done by Mark ‘Crash’ McCreery and brilliantly executed by ILM, as one of the most realistic looking fully animated films to date . The fine details are all over it and are just mind-blowing. I’m so proud to be part of this incredible movie, together with a legion of very talented folks at ILM. Everyone should be VERY proud of the work done on it. It looks absolutely gorgeous! So, together with some ILM folks and a lot of general public, I “officially” watched Rango with my wife Jessica yesterday at the Kabuki Theater in San Francisco. Funny thing was that while I was waiting outside with my friend Sunny, I noticed the actor Danny Glover sitting right in front of us, eating some pop corn. I told Sunny “it’s Danny Glover”. He...

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Mathias has arrived… well, for quite some time now!

Well, I had a VERY good reason for disappearing from here for a couple of months. Our son Mathias Julian Costa was born last December the 7th, at 11:20pm, twenty days before my very own birthday! I can’t believe he is almost three months old now. He is a very sweet boy who looks a ton like both me and Jessica combined, although some people tend to think he is a “mini-me”, but these people had never seen Jessica’s baby pictures, apparently, because he also looks a lot like his mommy. Anyway, life has changed quite a bit around here. Jessica is doing an incredible job being a very loving and hard working mom and I’m just so proud of her and this little guy, who is constantly learning on a daily basis and gives us the most beautiful smiles every morning, that just make our days brighter from the get go. Everyday I can’t wait to get home and give this little guy a big little hug and kiss his mommy for being so kind to us. So, yeah, life is good right now… really good in fact. I love you, Jessica and I simply adore you, Mathias. I’m blessed....

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Taking a break…

… from my CG work. It’s been a fun ride this far, but it’s time to try something different. I’m taking a little break from my CG work mainly because that’s what I do for a living, working with it daily. I’m planning to use my spare time from now on (other than taking care of our new born baby) learning more about photography and sculpture. I’ll get back to some CG eventually, but hopefully not any time soon....

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Website Revamped (finaly)…

It’s time to organize things a little better. I hope you enjoy the new/cleaner layout as much as I do. If you notice something wrong with it, please drop me a message I’ll try to fix it when I have the time. Enjoy. -Kris

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About time…

… I have some news to post (and there are A LOT of them)! First, I just want to say that I’m absolutely thrilled right now. My wife Jessica is expecting our very first baby. It was always a dream for both of us to be parents and now it’s time to make it real! In a little less than two months our little baby monkey will arrive and we just can’t wait! Stay tuned for pics and more info about...

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